And then, at some point, that thing that you’ve been thinking about and developing for years, really becomes something. With a mind of it’s own. All of a sudden, the tables are turned, and you’re responsible to it. It is a strange thing when an idea takes on form. Especially when you’ve been flogged for …
Author Archives: Brett Clements
The Line
Can a comic game scare you? Especially one which stays well away from the occult? The real challenge is not crossing that line. Up until now, the art of Carny has been relatively benign. A comic graveyard called Crookwood. Dead comic bodies belonging to dead comic characters. Some skeletons to rattle. I call it schlock …
Promo 1. The Rubber Hits The Road
Sooner or later, you just have to put it out there. So here it is. The beginning. Promo 1. In Mongril’s words. I’ve always struggled with ‘when’ will Carny Island be ready? Is it ready? I have often said had the technology available to me today been around 30 years ago, this is what The …
The User Interface
When the Carny Island is in story-telling or comic mode, or a transition or effect is being played, only a simple, outer border is displayed. When game play is on, the full UI is displayed. Players start the game with nine lives. Each time they lose one, a cat gets smudged, with a red cross. …
Body Parts
The Body Parts System. An entire human body, including all organs, bones, muscles, ligaments etc is worth about $45m. You win body parts by harvesting graves, by a spin of ‘the wheel’, from a secret CIA drop gone astray of prosthetics and robotics, or on Gweedo’s Black Market. If you pick up one too many …
Nukin’ The Easter Bunny
Carny Island is where all commercial BS comes to die. At every stage of the game, you get to nail a capitalistic creature – a western myth marking and celebrating that ‘family holiday’ event, ironically falling every quarter, and designed to make you buy stuff. Like chocolate eggs and bunnies. Uncle Shrift’s mission, like your’s, …
Hello World!
‘Hello World’ is one of the first things you learn to execute in coding. Not that I’m a programmer, by any means. Or any stretch. I failed miserably in understanding GameMaker Studio and I struggle with the logic of BuildBox – the no-code/drag n’ drop app I’ve chosen to prototype a lot of the game …
Desecrating McPhee’s Grave II
Picking up where we left off, with attempt 2. Our Villain (fuck hero) returns to the scene of the crime to have another crack. We see the GraveRobbers ride where the game takes place. We get a wider look at Uncle Shrift‘s room, showing a bank of security monitors and a control desk with some …
Desecrating Eunice McPhee’s Grave
Carny Island is a mobile game. Smart phones and pads. Designed for players with a particular sense of humour. It is hosted by Uncle Shrift who is a failed 80’s game show host. Shrift now works as a dog’s body on Carny Island which is a traveling circus owned by the Bogan Bros and staffed …
Meet The Mullet Pider
This is a test post. To put some oil through the pipes. You’re reading the first official BLOG post about this journey. Where’d it all start? Up until 2016, I’d designed all my games on paper. Going through reams of A4, re-tracing, and lots of felt and ink pens. OZ Quiz. Brit Quiz. Dare. The …