Carny Island is where all commercial BS comes to die. At every stage of the game, you get to nail a capitalistic creature – a western myth marking and celebrating that ‘family holiday’ event, ironically falling every quarter, and designed to make you buy stuff. Like chocolate eggs and bunnies. Uncle Shrift’s mission, like your’s, …
Category Archives: The Making Of Carny Island
Hello World!
‘Hello World’ is one of the first things you learn to execute in coding. Not that I’m a programmer, by any means. Or any stretch. I failed miserably in understanding GameMaker Studio and I struggle with the logic of BuildBox – the no-code/drag n’ drop app I’ve chosen to prototype a lot of the game …
Desecrating McPhee’s Grave II
Picking up where we left off, with attempt 2. Our Villain (fuck hero) returns to the scene of the crime to have another crack. We see the GraveRobbers ride where the game takes place. We get a wider look at Uncle Shrift‘s room, showing a bank of security monitors and a control desk with some …
Desecrating Eunice McPhee’s Grave
Carny Island is a mobile game. Smart phones and pads. Designed for players with a particular sense of humour. It is hosted by Uncle Shrift who is a failed 80’s game show host. Shrift now works as a dog’s body on Carny Island which is a traveling circus owned by the Bogan Bros and staffed …
Meet The Mullet Pider
This is a test post. To put some oil through the pipes. You’re reading the first official BLOG post about this journey. Where’d it all start? Up until 2016, I’d designed all my games on paper. Going through reams of A4, re-tracing, and lots of felt and ink pens. OZ Quiz. Brit Quiz. Dare. The …