Preparing for the Halloween 2026 App Store launch
Halloween Grave Dig, a US$4.99 invitation into Carny Island, and the year ahead.
Everything I have written and drawn for Carny Island is now converging in a build. Characters, artwork and years of planning are becoming something you can put your hands on. We’re preparing Halloween Grave Dig for Apple’s review, with the aim of releasing it on the eve of Halloween 2026.
This mobile game is the core loop of Carny Island. You name the person you want to bury. We make up the headstone. Scritch arrives with a shovel over his shoulder and a lantern to light the way. Then you choose your path and start digging.
The work right now is getting that dig right. I’ve drawn five pathways and layers of rocks, dirt and clumps that can break apart as you work down. The earth needs to come away in chunks. The pile beside the grave needs to represent what you’ve actually removed. And the lantern needs to light the scene, with falloff and a flicker you can feel as the pit gets darker.
Once that works, we move on to obstacles and kill zones, exploding graves and falling limbs, then snow and rain. We’ll build each addition on the digging we’re finishing now.
I’m also building a way for you to follow the work as it happens. Think of it as a new kind of app: part game, part tutorial, part behind the scenes and making of. You’ll have the game, its latest update, and a look at how we’re doing it. The artwork and decisions that produce what ends up on your screen are part of the experience.
The planned price is US$4.99. For the price of a coffee, I want to take you on a creative journey like no other. The package I’m putting together includes PIN access to the dev logs for a year. I’m aiming for weekly updates as we bring more features online, so you can play the changes and follow the work behind them.
Beyond this launch, the projected plan is a multiplayer game on Steam in mid 2027, with 250 graves in each room and a market called Necronomics. The mobile game is the foundation we’re working on now; that larger game will build on it.
Then we straighten up and aim at Halloween 2027 and the big drop: the party game. That’s where we’re heading. First, we have a grave to dig and an app to get through review.
I’m also turning our calendar into Carny Island Important Dates & Updates — V1. I’ve gone through the systems in the Soul Bible and broken them into small builds, features and making-of chapters, then matched them to the horror dates across the year ahead. It gives you a way to see what we’re working towards, alongside the game as it develops.
Witches’ Night — Walpurgis Night, 30 April 2027 — is our target for Rocket Witches. Then comes the Rocket Witch Anti Missile system, followed by the Rocket Witch targeting system: how to shoot down a Rocket Witch while you’re 6' under. That’s the idea: important dates become occasions to bring another piece of Carny Island online.
Stay tuned.

Carny Island Important Dates & Updates
V1
This is a Roadmap. Subject to Change/Development. We aim to match it and beat it.
A year of Carny Island feature work, refinements and making-of updates, pegged to the Horror Calendar. The detail below is a development backlog grouped into themed update slots.
491 source-linked small-build/feature facets support 89 editorial update slots. This is not a promise of 491 playable releases. Existing foundations are refinements; later-world concepts are previews.
The projected sequence starts with the mobile dig, then obstacles/kill zones, Gusher effects and falling limbs, then snow/rain. Witches Night targets Rocket Witches; the Anti Missile and targeting systems follow in that order. Mid-2027 remains the Steam target, with the party game aimed at Halloween 2027.
Halloween Eve — 30 October 2026 — Halloween Eve launch
Halloween Grave Dig: launch and the year ahead
Calendar reference: Halloween Eve launch.
The mobile core, opening information and planned game/dev-log offer.
- Content warning and adult-audience opening [current foundation: refine/review]
- Uncle Shrift as game host
- Player Identity chapter — authored content to be completed [chapter awaiting authored content]
- Consent/storage/use rules need authored limits
- Player Data, Privacy & Consent chapter — authored content to be completed [chapter awaiting authored content]
- Halloween Eve App Store release at US$4.99
- Game plus tutorial, behind-the-scenes and making-of
- Planned PIN access to dev logs for one year
- Planned weekly game/build updates
- Horror Calendar becomes the feature-release roadmap
31 October 2026 — Halloween
The core dig, in review
Calendar reference: Halloween.
Current foundations: fixed pathways, real lantern light, authored spoil and the shared world clock.
- Theatrical substrate with physical resistance [current foundation: refine/review]
- Weather changes the earth [current foundation: refine/review]
- Repeatable engineered gravebox attraction [current foundation: refine/review]
- Turf, gravel and mixed-stone substrate sequence [current foundation: refine/review]
- Coffin, wooden frame and ladder registration [current foundation: refine/review]
- LOT marker on the constructed grave [current foundation: refine/review]
- Fresh-grave flowers, turf and blue-headstone cues [current foundation: refine/review]
- Crickets stop and lantern hiss at the fresh grave [current foundation: refine/review]
- Substrate weight and real gravity [current foundation: refine/review]
- Predictable tool resistance and slab mass [current foundation: refine/review]
- Five fixed authored routes; twelve successful excavation steps [current foundation: refine/review]
- Continue keeps chosen route and removed earth [current foundation: refine/review]
- Irregular authored fragments and conserved spoil pile [current foundation: refine/review]
- Surface lantern, flame flicker and light falloff [current foundation: refine/review]
- Independent headlamp and halfway-down cue [current foundation: refine/review]
- Supplied toolkit and blue-arrow tool pages [current foundation: refine/review]
- Shared paused accelerated game clock [current foundation: refine/review]
- Offline Brooklyn seasonal air/wind fallback [current foundation: refine/review]
- Depth/time ground-temperature estimate [current foundation: refine/review]
- Distant Bulge; dogs’ yard fifty metres from grave [current foundation: refine/review]
13 November 2026 — Amityville Murders
Making-of: real research, fictional Crookwood
Calendar reference: Amityville Murders.
A research/context feature; this historical reference is not used as a celebration or a kill-mechanic launch.
- Making-of: Coney Island atmosphere [contextual design/making-of]
- Making-of: Old Gravesend research [contextual design/making-of]
- Making-of: Brooklyn glacial substrate research [contextual design/making-of]
- Making-of: Crookwood’s historical anchors [contextual design/making-of]
- Making-of: historic burial and material strata [contextual design/making-of]
- Making-of: evolution of the yard scale [contextual design/making-of]
13 November 2026 — Friday the 13th
Listen before the dogs do
Calendar reference: Friday the 13th.
Noise, traps, blood trails and persistent consequences; after the core dig is right.
- Concrete slabs and blunt-blade resistance
- Granite and sandstone obstacles
- Rubble, gravel and dirt material differences
- Stealth and observation at the heart of grave robbery
- Scout the richest accessible grave
- Tool choice by force and noise
- Noise-bomb chain reactions
- Hide in bushes, trees or the grave at daylight
- Keep pushing, escape or lose a life
- Guillotine trap
- Poisoned-stake pit
- Explosives buried in pathways
- Acid dunk trap
- Howling Forest warnings and beady eyes
- Wrecking-ball wound and limp
- Listening devices and cameras
- Infrared beams and trip wires
- Spider-web noise detectors
- Threat-proportional Shrift response
- Chunk-based substrate excavation [current foundation: refine/review]
- Embedded wire/can/bottle Noise Bomb
- Quiet pause after the first noise warning
- Second noise escalates dog response
- Find tools in the rubble
- Excavation and desecration energy accounting
- Discarded bottles rain into the yard
- Noise bomb alerts the dogs
- Broken bottles, blood trail and dogs
- Broken sewer pipe and lethal sludge
- Route-triggered ticking bomb
- Life lost: return to the same place with lasting blood/dried sludge
16 November 2026 — A Nightmare on Elm Street
The voice inside Scritch
Calendar reference: A Nightmare on Elm Street.
The character’s repeatable language, living performance and recognisable inner life.
- Repeatable SKRITCH language and hidden clues
- Scritch living-character performance
- Soundtrack feature: The Villain [development/making-of feature]
21 November 2026 — Frankenstein
The Gusher: pressure, decay and falling limbs
Calendar reference: Frankenstein.
After obstacles: coffin warmth/pressure, explosive graves and the deliberate ring opportunity.
- Bloating corpses become Gusher danger
- Bodies rot and coffins age
- Whole-yard scars remain
- Layered grave journey: stone to body and valuables
- Urban interference: bricks, rebar and scrap
- Coffin pressure, vibration and local earth warmth
- Background graves explode as Gushers
- Falling limbs with rings; deliberate ring removal
December 2026 — month recorded only — The Lutz Family Moves into 112 Ocean Avenue
Making-of: the household haunting
Calendar reference: The Lutz Family Moves into 112 Ocean Avenue.
The month-only source frames a cottage/haunting design feature; no invented day.
- Cottage poltergeist/interior staging
Month target only; no precise anniversary day has been invented.
3 December 2026 — Swift Becomes Open Source
Making-of: the lab and the code
Calendar reference: Swift Becomes Open Source.
Production collaboration, the lab process and how the game is being made.
- Making-of: carbon and silicon production collaboration [development/making-of feature]
- The Lab Process chapter — authored content to be completed [chapter awaiting authored content]
- How We Use AI chapter — authored content to be completed [chapter awaiting authored content]
12 December 2026 — Scream 2
Sound becomes a consequence
Calendar reference: Scream 2.
Responsive cues, host interruptions and music stings in the stealth game.
- Shrift responds through the comic border
- Every work action creates sound consequence
- Dogs/Carnies answer rising noise
- Listen for unseen approaching threats
- Music as a triggered theatrical cue
- Entrances, exposure and death stings
18 December 2026 — Scream Premiere
Making-of: the playable short film
Calendar reference: Scream Premiere.
Authored scenes and player agency, rather than an unrelated feature dump.
- Authored playable-short-film demo
- Three-night story progression — source/current comparison
20 December 2026 — Scream Released
Making-of: cinema is sound
Calendar reference: Scream Released.
The physical soundscape and its theatrical sources.
- Making-of: cinema is sound [development/making-of feature]
- Audio as system, weapon and control surface
- Layered Atlantic/carnival/mechanical soundscape
- Sound arrives before or against the image
- Physical sources for theatrical sound deception
25 December 2026 — Black Christmas
Winter reaches the grave
Calendar reference: Black Christmas.
Snow/rain art and wet/frozen-ground work, after hazards and Gusher effects.
- Overcast/fog/rain/storm lighting transforms
- Lightning reveal and wrong-direction shadow
- Wet soil increases work
- Frozen soil needs different tools
- Rain fills an open grave and affects a corpse
- Weather/decay alters the decision to keep robbing
- Buy/collect/stockpile Donuts [current foundation: refine/review]
- Ground/tool conditions alter energy cost
- Artificial downpour floods graves
- Pick-mattock reduces frozen-ground work
- Snow and rain layers
1 January 2027 — Frankenstein Published
Build the Stein
Calendar reference: Frankenstein Published.
Harvest decisions, the Re-Animator, ANIMATE and the road test — refinement/design work, not a claim of first delivery.
- Re-Animator part deposit
- Chalk-outline build progress and bells
- ANIMATE the assembled Stein
- Shrift’s Stein road test
- Failure sends the player back for parts/repairs
- Tagging, money and surviving lives as progress measures
- Harvest name/value display per recovered part [current foundation: refine/review]
- Keep for Stein versus sell decision [current foundation: refine/review]
- Inventory-first Harvest flow — current mobile rules [current foundation: refine/review]
- Market-value versus actual payment distinction [current foundation: refine/review]
- Stein structure: skull, spine, ribs and limbs
- Stein mobility: joints, tendons and prosthetics
- Stein flow/power: heart, blood, tubes and electronics
- Stein senses/control: eyes, ears, brain and circuitry
- Conductive re-wiring rather than magic
14 January 2027 — Scream
Moggy’s expression and presence
Calendar reference: Scream.
Light-bulb mood and the host’s performance appearance.
- Light-bulb nose follows mood
2 February 2027 — Apple Vision Pro Released
Making-of: from the original ride to layered space
Calendar reference: Apple Vision Pro Released.
The VR origin is development history, not a promise of a headset app.
- Making-of: original VR/pulse-monitoring concept [later-world design preview; no playable activation promised]
4 February 2027 — Scream 3
Moggy’s electric detail
Calendar reference: Scream 3.
The steel-wool hair and electrical character design.
- Conductive steel-wool hair
27 February 2027 — Scream 7
One hostile personality, several faces
Calendar reference: Scream 7.
Reusable authored host performance across distinct manifestations.
- Reusable host performance across manifestations
10 March 2027 — Scream VI
The host gets in your face
Calendar reference: Scream VI.
Mouth plates, lip-sync and screen effects as an authored performance feature.
- Authored host mouth plates and lip-sync
- Drool, foam, blood and saliva across the screen
15 April 2027 — Scream 4
Making-of: The DogGones
Calendar reference: Scream 4.
The selected original soundtrack and its production provenance.
- Making-of: The DogGones selected soundtrack [development/making-of feature]
- Making-of: original lyrics and recording provenance [development/making-of feature]
15 April 2027 — The Amityville Horror Remake
Ghost Meter: real ghost or Carnie?
Calendar reference: The Amityville Horror Remake.
Spectral reading and the authored fake-ghost distinction.
- Real ghosts versus Carnies under sheets
- Ghost Meter reading
- Taser reveals a fake ghost
- Hero-owned ghosts join the yard
Witches Night — 30 April 2027 — Witches Night — Rocket Witches
Rocket Witches
Calendar reference: Witches Night — Rocket Witches.
Brett’s Witches Night launch target, with the existing song/making-of alongside the feature.
- Soundtrack feature: Carny’s Rocket Witches [development/making-of feature]
- Soundtrack feature: Carny’s Rocket Witches — Long Take [development/making-of feature]
- Rocket Witches
May 2027 — month recorded only — Salem Witch Trials End
Making-of: tools, intention and restraint
Calendar reference: Salem Witch Trials End.
Dogma design and deliberate misuse, with the historical research kept as context.
- Chapel confession/prayer gateway [contextual design/making-of]
- Mr Chop Chop misuse and JuJu [contextual design/making-of]
Month target only; no precise anniversary day has been invented.
May 2027 — month recorded only — The Exorcist Published
The possessed host
Calendar reference: The Exorcist Published.
A month-only design feature on the source’s distinct manifestations; exact day remains unset.
- The ShapeShifter’s simultaneous manifestations
Month target only; no precise anniversary day has been invented.
25 May 2027 — Alien
What is hidden in the grave?
Calendar reference: Alien.
Authored insects and concealed buried interference, rather than licensed creatures.
- Insects assignment
- Buried water/sewer/drainage pipes
26 May 2027 — Dracula Published
Blood gives the route away
Calendar reference: Dracula Published.
Glass wounds, persistent blood trails and the Harvest’s material catalogue.
- Harvest catalogue covers organs, skin, blood, teeth and marrow [current foundation: refine/review]
- Broken Black Dog bottles cut the player
- Persistent blood trail attracts dogs/wolves
Following Rocket Witches — exact date pending — Rocket Witch Anti Missile system
Rocket Witch Anti Missile system
Calendar reference: Rocket Witch Anti Missile system.
Following Rocket Witches; exact date remains dependent on development.
- Rocket Witch Anti Missile system
Following Anti Missile system — exact date pending — Rocket Witch targeting system
Rocket Witch targeting system
Calendar reference: Rocket Witch targeting system.
Following the Anti Missile system: how to shoot down a Rocket Witch while 6' under.
- Rocket Witch targeting system — how to shoot one down while 6' under
2 June 2027 — Bridget Bishop Tried
Making-of: proportion and Dogma
Calendar reference: Bridget Bishop Tried.
The design distinction between using a tool and knowingly overreaching.
- Proportional force and available alternatives [contextual design/making-of]
2 June 2027 — Swift Announced
Making-of: the technical architecture
Calendar reference: Swift Announced.
A development chapter awaiting its authored implementation account.
- Technical Architecture chapter — authored content to be completed [chapter awaiting authored content]
3 June 2027 — SwiftUI Announced
The comic interface as a working control surface
Calendar reference: SwiftUI Announced.
Frame, score bubbles, contextual tray and the Big Red Action Button.
- Comic border and score bubbles [current foundation: refine/review]
- Contextual infinite tool/weapon/defence tray [current foundation: refine/review]
- Big Red Action Button [current foundation: refine/review]
- Comic frame becomes later Kart windscreen [current foundation: refine/review]
5 June 2027 — ARKit Announced
Making-of: preserve the human line
Calendar reference: ARKit Announced.
Layered art, depth and registration without redrawing the original source.
- Making-of: drawing digitally with Apple Pencil, Procreate and Fresco [development/making-of feature]
- Making-of: Brett’s drawing and animation archive [development/making-of feature]
- Separate authored art layers without redrawing [current foundation: refine/review]
- Authored silhouette, depth and facing preservation [current foundation: refine/review]
10 June 2027 — First Salem Execution
Making-of: JuJu remembers intent
Calendar reference: First Salem Execution.
A contextual system-design chapter, not a historical death recreated as gameplay.
- JuJu remembers repeated deliberate excess [contextual design/making-of]
16 June 2027 — Psycho
Shrift knows what makes you tick
Calendar reference: Psycho.
The optional interview and host psychology; consent limits remain to be authored.
- Optional player interview
- Questions move from confession to confrontation
- Host recalls player answers
- Shrift grave commentary and umpiring
- Soundtrack feature: Uncle Shrift [development/making-of feature]
23 June 2027 — Apple Announces Xcode
Making-of: choosing the engine
Calendar reference: Apple Announces Xcode.
The engine chapter reflects the actual development record; no silent engine migration is promised.
- The Game Engine — Unity chapter: authored content to be completed [chapter awaiting authored content]
25 June 2027 — Xcode 26.6 Released
Making-of: build, test and release
Calendar reference: Xcode 26.6 Released.
What has been tested, what is local and what has actually shipped.
- Build, Test & Release chapter — authored content to be completed [chapter awaiting authored content]
29 June 2027 — Original iPhone Released
Practise on mobile before the party
Calendar reference: Original iPhone Released.
The mobile arsenal as training for the later shared-table experience.
- Mobile arsenal as tabletop practice
Mid-2027 — projected Steam release — Steam multiplayer, 250-grave rooms and Necronomics
The wider Carny Island game
Calendar reference: Steam multiplayer, 250-grave rooms and Necronomics.
Mid-2027 target: multiplayer Steam, 250-grave rooms and Necronomics; actual release remains dependent on development.
- Making-of: PA/news effects on the market [archive/making-of; current directions govern]
- Swipe-based cemetery navigation
- Speed follows movement input
- Tool tray opens at the chosen grave [current foundation: refine/review]
- GITCOIN wallet and spending [current foundation: refine/review]
- Gweedo’s buy/sell spread [current foundation: refine/review]
- Tools, weapons, Donuts and parts purchases [current foundation: refine/review]
- Walk-in Gweedos market [current foundation: refine/review]
- Sell surplus organs, limbs, bones and valuables [current foundation: refine/review]
- Defective/diseased replacement-parts risk [current foundation: refine/review]
- Parts committed to Stein cannot also be sold [current foundation: refine/review]
- Archived POX organ-market ticker concept [archive/making-of; current directions govern]
- Multiplayer Steam game
- 250 graves in each room
- Multiplayer market called Necronomics
10 July 2027 — Apple App Store Launches
Follow the evolving app
Calendar reference: Apple App Store Launches.
A review of the standalone mobile foundation after the projected Halloween launch.
- Standalone mobile experience
24 July 2027 — The Amityville Horror World Premiere
Making-of: Shrift’s haunted cottage
Calendar reference: The Amityville Horror World Premiere.
Poltergeist staging and the visible promise of locked deeper areas; no Year 5 activation in this window.
- Cottage ghosts and crawling/thrown furniture
27 July 2027 — The Amityville Horror Released
The Cottage freezer heist
Calendar reference: The Amityville Horror Released.
Surface Cottage access and the stashed-organ branch; deeper systems stay locked.
- Cottage/freezer gateway
- Cottage freezer-organ heist
- Permanent Cottage-access stones
- Cottage organ theft and freezer supply
13 August 2027 — Friday the 13th
The arsenal rehearsal
Calendar reference: Friday the 13th.
An equipment/countermeasure review before the shared-table Halloween target.
- Poo Bags drift under balloons
- Filth layers slow and drown the player
- Rotten Egg Cannon and rotten chicken
- Assassin Missiles
- Swine Rockets from behind the Cottage
- Bare hands/gloves/spade starting-kit history
- Buried picks, saws and crowbars
- Blast Shields and Crop Duster defences
- Organ-preservation tank [current foundation: refine/review]
- Organ food [current foundation: refine/review]
- M1-to-M2 multi-tool backpack evolution
- Four useful tools presented first [current foundation: refine/review]
- Swipe to alternative owned tools [current foundation: refine/review]
- Recommendation is not a command [current foundation: refine/review]
- Tool effectiveness, stealth and speed comparison [current foundation: refine/review]
- PeaShooter crowd control
- Egg Cannon crowd control
- Taser stun
- Crop Duster
- Urinator
- Incoming Swine Rocket sound/visual warnings
- Run, cover or deploy Blast Shield
19 August 2027 — Major Salem Execution Day
Making-of: how the Island turns against you
Calendar reference: Major Salem Execution Day.
JuJu’s authored atmosphere/resistance response; history remains contextual.
- Hostility through atmosphere, resistance, sound and pressure [contextual design/making-of]
13 September 2027 — The Amityville Horror Published
Good ghosts, bad ghosts
Calendar reference: The Amityville Horror Published.
The spectral behaviours, signs and selected soundtrack features.
- Soundtrack feature: I’m A Ghost [development/making-of feature]
- Soundtrack feature: I’m A Ghost — Carny Take [development/making-of feature]
- Soundtrack feature: Eight Kinds of Ghosts [development/making-of feature]
- Soundtrack feature: I’m A Ghost — Guitar Take [development/making-of feature]
14 September 2027 — Xcode 27 Released
Making-of: the asset pipeline
Calendar reference: Xcode 27 Released.
Source fidelity, vector extraction and the visual asset record.
- Preserve crooked hand-drawn lines and cross-hatching [current foundation: refine/review]
- Embedded vector art extraction and source registration [current foundation: refine/review]
- Making-of: Visual Bible asset taxonomy and location hubs [development/making-of feature]
- Content & Asset Pipeline chapter — authored content to be completed [chapter awaiting authored content]
15 September 2027 — Xcode 26 Released
Making-of: from drawing to engine
Calendar reference: Xcode 26 Released.
The actual authored-vector import workflow.
- Making-of: vector-to-engine pipeline [current foundation: refine/review]
16 September 2027 — Xcode 16 Released
Making-of: reading a dark game
Calendar reference: Xcode 16 Released.
Calibration and accessibility/localisation development.
- Tunnel screen/night calibration
- Accessibility & Localisation chapter — authored content to be completed [chapter awaiting authored content]
18 September 2027 — Xcode 15 Released
Making-of: rights, credits and provenance
Calendar reference: Xcode 15 Released.
Authorship and source accountability, with unfinished chapters identified.
- Back Matter chapter — authored content to be completed [chapter awaiting authored content]
- Rights, Credits & Provenance chapter — authored content to be completed [chapter awaiting authored content]
22 September 2027 — Final Salem Executions
Making-of: choice, not possession
Calendar reference: Final Salem Executions.
The tool-misuse rule and what the game does and does not judge.
- Knowingly using a tool on a living target triggers JuJu [contextual design/making-of]
28 September 2027 — Xcode 1.0
Making-of: prototypes into production
Calendar reference: Xcode 1.0.
The journey through the early prototypes and the present build.
- Making-of: the route from Nightmare/ATMOSFEAR to Carny Island [development/making-of feature]
- Making-of: early Buildbox prototypes [development/making-of feature]
1 October 2027 — Night of the Living Dead
Every Hero Grave has a story
Calendar reference: Night of the Living Dead.
Vinnie, Marley, authored flashbacks, ghosts and the connected handling of bodies.
- Morgue cadaver-cooler access
- Morgue operating tables and powerful tools
- Morgue power-outage torchlight navigation
- Funeral Parlour body presentation and staging
- Intercept high-value bodies before their next destination
- Chapel funeral and open-casket encounters
- Personal effects, flowers and mourners in one space
- Hero Grave authored flashbacks during robbery
- Ghost release while disturbing a Hero body
- Vinnie The Pig Hero Grave
- Marley The Bobster Hero Grave
- Identi-kit assembled from illustrated components
- Archived POX Marley obituary concept [archive/making-of; current directions govern]
- Archived POX Happy Valley report concept [archive/making-of; current directions govern]
- Archived POX Vinnie report concept [archive/making-of; current directions govern]
- Soundtrack feature: The Ballad Of Vinnie The Pig [development/making-of feature]
- Soundtrack feature: Crookwood’s Eating Man [development/making-of feature]
11 October 2027 — The Texas Chain Saw Massacre
Speed, noise and a Buzz Saw
Calendar reference: The Texas Chain Saw Massacre.
Coffin breach, overheating and Harvest damage; keep the intended tool use distinct.
- Coffin, skin, muscle and bone work sequence
- Petrol Buzz Saw coffin breach
- Buzz Saw sound versus speed
- Buzz Saw overheating
- Careless saw use damages Harvest
15 October 2027 — Xcode 27.1 Released
Making-of: crisp art in the shipped build
Calendar reference: Xcode 27.1 Released.
The right treatment for photographic/painted textures and release-fidelity review.
- Raster treatment for photographic/painted texture [current foundation: refine/review]
25 October 2027 — Halloween
Make the grave personal
Calendar reference: Halloween.
Headstone identity, the camera/share request and final Halloween preparation.
- Headstone camera and sharing
29 October 2027 — Special Salem Court Dissolved
Making-of: the rules behind the anarchy
Calendar reference: Special Salem Court Dissolved.
Nonlethal weapon intent, Dogma and the Bad, Bad JuJu soundtrack feature.
- Nonlethal Carny weapons [contextual design/making-of]
- Soundtrack feature: Bad, Bad JuJu [contextual design/making-of]
31 October 2027 — Halloween
The Halloween 2027 party game
Calendar reference: Halloween.
The projected big drop: mobile practice and the physical-table experience come together.
- Mobile phones as tabletop playing pieces and portals
- Annual Halloween party-game experience
- Necronomics: grave and morgue robbery
- Solo and multiplayer game modes
- Plastic-coated cloth playing surface
- Tools and surplus-parts trade at Gweedos
- Nine lives to assemble a Stein
- Pre-game player interview
- Ten-storey GraveRobbers structure
- One coordinate system across video and tabletop
- Tabletop orientation and seating layout — historical/current comparison
- Permanent Pandora’s Box gateway codes
- Backstage hatches under the graveboxes
- Gravel-path movement between graves
- Tabletop digital die and orthogonal moves
- Enter a plot code to load its grave and commentary
- Learn warning signs, weaknesses and counters
- Soundtrack feature: Carny Island [development/making-of feature]
- Halloween party game
Lunar feature — exact Brooklyn astronomical date to be calculated — Full Moon After the Autumn Equinox
A Moon that changes the night
Calendar reference: Full Moon After the Autumn Equinox.
Sky visibility and Shrift’s authored lunar drinking cycle; astronomical day still to be assigned.
- Shrift’s alcohol changes response predictability
- Moon-phase Black Dog drinking cycle
- Full-Moon unpredictability and extra grenades
- Moon/cloud/weather star visibility [current foundation: refine/review]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — A Nightmare on Elm Street 2: Freddy's Revenge
Making-of: one impossible voice
Calendar reference: A Nightmare on Elm Street 2: Freddy's Revenge.
The paired vocal production and provenance behind Scritch.
- Approved dual voice production and provenance
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — A Nightmare on Elm Street 3: Dream Warriors
Making-of: effort, tools and performance
Calendar reference: A Nightmare on Elm Street 3: Dream Warriors.
Revisit the living voice inside the approved substrate/tool mix.
- Effort vocal remix with approved tool effects
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — A Nightmare on Elm Street 4: The Dream Master
See through Scritch’s eyes
Calendar reference: A Nightmare on Elm Street 4: The Dream Master.
Villain View, looking closely and camera/magnification review.
- Villain View/look-around camera
- Magnification and recentering
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — A Nightmare on Elm Street 5: The Dream Child
The authored night and its escape
Calendar reference: A Nightmare on Elm Street 5: The Dream Child.
The contained short-film route and tunnel/night timing design comparison.
- Contained route to the Hump and forest outskirts
- Death moves the film forward without resetting the set
- Untimed dark approach tunnel
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Behind the Mask: The Rise of Leslie Vernon
Making-of: the host and the pilot
Calendar reference: Behind the Mask: The Rise of Leslie Vernon.
Archived script variants and Carnie prototypes, clearly distinguished from current canon.
- Making-of: Episode 1 pilot and alternate endings [archive/making-of; current directions govern]
- Making-of: Sister Gruel/Cybil/Mongril story assembly [archive/making-of; current directions govern]
- Making-of: archived gate-ledger and gun-kart concepts [archive/making-of; current directions govern]
- Sister Gruel bedtime-story archive [archive/making-of; current directions govern]
- Making-of: Carnie character/kit mixing prototypes [archive/making-of; current directions govern]
- Making-of: Host canon evolution and retired variants [archive/making-of; current directions govern]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Carmilla Published
Spirit colours and the good-ghost trail
Calendar reference: Carmilla Published.
The readable spectral visual language and gift behaviour.
- Good spirit trails and gifts
- Bad spirits haunt, follow and swarm
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Carrie Published
The clown’s smile changes
Calendar reference: Carrie Published.
Moggy’s front-gate presence as an expression/performance feature.
- Moggy gate and Jack-in-the-box appearance
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Dracula
What survives in an old grave?
Calendar reference: Dracula.
Durable jewellery, dental gold and implanted valuables versus decaying biological material.
- Fresh organs versus durable old-grave Loot [current foundation: refine/review]
- Dud, stripped and diseased grave possibilities [current foundation: refine/review]
- Jewellery, dental gold and implanted Loot [current foundation: refine/review]
- Value changes with preservation and decay [current foundation: refine/review]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Edison Frankenstein
Making-of: reanimating the drawing
Calendar reference: Edison Frankenstein.
Energy-driven bone glow and the robotic-harvest development history.
- Energy-driven bone glow and stealth trade-off
- Making-of: archived Mr Chop Chop/STAR inspiration [archive/making-of; current directions govern]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Final Destination
Look before the trap finds you
Calendar reference: Final Destination.
Scanning, magnifying and reading warnings before committing to a route.
- Terrain scanning through Scritch’s eyes
- Magnify suspicious ground details
- Trip-wire, glass, explosive and camera inspection
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Freddy vs. Jason
One grid for competing players
Calendar reference: Freddy vs. Jason.
Stable grave coordinates and the design of shared targeting.
- Fixed Lot/Row/Plot identification
- Shrift targeting on the grave coordinate grid
- Competitor targeting on the same grid
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Freddy's Dead: The Final Nightmare
A familiar voice, abruptly gone
Calendar reference: Freddy's Dead: The Final Nightmare.
The authored death-performance rule follows a recognisable living character.
- Death interrupts a familiar SKRITCH phrase
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Friday the 13th
The noisy tools of the trade
Calendar reference: Friday the 13th.
PeaShooter supply and sound, kept within the nonlethal armoury.
- Gas-powered triple-barrel PeaShooter
- Pea ammunition and supply purchase
- PeaShooter noise wakes the yard
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Get Out
The ordinary world wears a mask
Calendar reference: Get Out.
Movement, the town approach and the contrast outside the yard.
- Crookwood’s connected death-industry locations
- Happy Valley as a source-world location
- Hearse route towards the town Morgue
- Cross the main road towards Crookwood Town
- Town approach music and visual tone
- Find the Morgue in the town
- Front, rear and profile creeps
- Facing tap versus held movement
- Fast run feel review
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Godzilla
Build it to break
Calendar reference: Godzilla.
Wrecking-ball clearance, destructible scenery and source-locked scene layouts.
- Cut-out tree shadows respond to the real lantern
- Scene layout locks at run start
- Wrecking-ball clearance and consumable scenery
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Happy Death Day
The grave remembers your last life
Calendar reference: Happy Death Day.
Nine lives, persistent aftermath and the memorial that remains.
- Nine cat-head lives display [current foundation: refine/review]
- Dead Cat animation and death-scene beats [current foundation: refine/review]
- No clean reset on death
- All-lives-lost memorial headstone
- Find and rob your own former body
- Smashed headstone retains its memory
- Soundtrack feature: Dead Cats and Nine Lives [development/making-of feature]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — I Know What You Did Last Summer
The daytime yard still bears the scars
Calendar reference: I Know What You Did Last Summer.
The pastoral mask never repairs the night’s damage.
- Daylight pastoral mask of the yard
- Permanent blood and crime-scene aftermath
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Le Manoir du Diable
Making-of: the ghost-train illusion
Calendar reference: Le Manoir du Diable.
The entrance, theatrical fake world and its physical sound.
- Moggy at the attraction entrance
- Smash-bang doors and theatrical arrival
- Cemetery gate as entry/return threshold
- The Island remembers repeat visitors
- Ghost-train smash-bang and ultraviolet schlock style
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Nosferatu
The sky and the two practical lights
Calendar reference: Nosferatu.
Moon, stars, warm lantern/cold headtorch and the narrowing sky over the pit.
- Brooklyn time and America/New_York display [current foundation: refine/review]
- Authoritative NYC weather source [current foundation: refine/review]
- Crookwood grave-robbing clock — source/current-build comparison [current foundation: refine/review]
- Brooklyn Northern Hemisphere star field [current foundation: refine/review]
- Polaris and the northern celestial anchor [current foundation: refine/review]
- Big Dipper, Little Dipper and Cassiopeia [current foundation: refine/review]
- Moving Moon and breathing night sky
- Independent practical-light flicker
- Cloud-shadow movement
- Diminishing sky visibility as the pit deepens
- Headtorch battery separate from Donut energy
- Optional headtorch white/red modes
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Shaun of the Dead
Donuts, effort and the death industry
Calendar reference: Shaun of the Dead.
Energy decisions and the darkly comic pizza/crematorium connection.
- Mama Mia’s shared pizza/crematorium ovens
- Intercept a body before cremation
- Recover implanted metals and dental gold from ashes
- Donuts as measurable energy [current foundation: refine/review]
- Walking/running/digging cost differences [current foundation: refine/review]
- Energy left for escape
- Sealed vaults require more than basic tools
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Strange Case of Dr Jekyll and Mr Hyde Published
The ShapeShifter’s separate faces
Calendar reference: Strange Case of Dr Jekyll and Mr Hyde Published.
A continuing hostile personality does not collapse the characters into one body.
- Shared host personality across different faces
- Later host manifestations
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Cabin in the Woods
Making-of: the hidden operators
Calendar reference: The Cabin in the Woods.
Backstage desks, machines and Shrift’s theatrical interventions.
- Making-of: concealed backstage control rooms [development/making-of feature]
- Making-of: weather and lighting machinery [development/making-of feature]
- Making-of: Carnie costume and birdman rigs [development/making-of feature]
- Shrift interventions through monitors/headsets
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Cabinet of Dr. Caligari
Making-of: a constructed world with real weight
Calendar reference: The Cabinet of Dr. Caligari.
Gravebox layers, stylised material resistance, the camera and the lighting script.
- Layered gravebox: floorboards, pipes, beams and trench
- Slime, sewage and water service pipes
- Gravebox access hatch and bug-feed pipe
- Chicken-wire support under the fake grass
- Making-of: the studio and cyclorama envelope [development/making-of feature]
- Making-of: lighting channels and nine cue points [development/making-of feature]
- Sunset/dawn direction and authored shadows
- Separate warm lantern and cold headtorch
- Camera changes during the descent
- Replaceable/destructible scenery
- Ground rake versus lantern rear-up shadows
- Making-of: source-authored colour script [development/making-of feature]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Call of Cthulhu Written
Beneath Crookwood
Calendar reference: The Call of Cthulhu Written.
Passages, hatches and locked deeper-world design previews, without promising their activation.
- Underground passages between graveboxes
- Chain-dragging Carnies heard beneath the player
- Carnie hatch emergence into the yard
- Pandora’s Box descent beneath Crookwood
- Carnies restock graves through backstage hatches
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Craft
Bad spirits answer bad JuJu
Calendar reference: The Craft.
A planned spectral-behaviour feature; the explicit Rocket Witches launch remains on Witches Night.
- Bad JuJu attracts hostile spirits
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Faculty
Learn the advanced kit
Calendar reference: The Faculty.
Mr Chop Chop and the deliberate choice of tools; no unapproved weapon statistics.
- Mr Chop Chop CIA crate drop
- Mr Chop Chop fresh-body robotic harvest
- Mr Chop Chop adapts to soft tissue
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Final Girls
Learn to move, hide and get out
Calendar reference: The Final Girls.
Movement/escape decisions and the source’s dangerous daylight alternatives.
- Duck and cover
- Flat-footed stair jump
- Athletic pit jump
- Sunset-to-sunrise grave-robbing cycle
- Sunrise escape countdown — exact rule pending
- Daylight funeral raids
- Egging/Crop Dusting to clear mourners
- Steal a casket before burial or burning
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Haunting of Hill House Published
Making-of: the Big House beyond the yard
Calendar reference: The Haunting of Hill House Published.
One coherent design-preview dossier for the later Kart, lift and worlds; no playable activation promised here.
- Making-of: the Big House and its floor palettes [archive/making-of; current directions govern]
- Making-of: Goods Lift wash/restock/repair proposals [archive/making-of; current directions govern]
- Making-of: later-floor blackout/emergency-strobe proposal [archive/making-of; current directions govern]
- Making-of: later-floor patrol shift-change proposal [archive/making-of; current directions govern]
- Making-of: service-passage and catwalk shortcuts [archive/making-of; current directions govern]
- Making-of: later Kart fuel and damage-tier proposals [archive/making-of; current directions govern]
- Pandora’s Box moves a player off the board
- Exclusive occupancy at off-board destinations
- Morgue gateway
- Crematorium gateway
- Under-yard gateway
- Locked underground labs/rocket-assembly gateway [later-world design preview; no playable activation promised]
- Your Happy Place mat as locked future access [later-world design preview; no playable activation promised]
- Much-later underground labs, workshops and missile silos [later-world design preview; no playable activation promised]
- Much-later hacks/open-source expansion [later-world design preview; no playable activation promised]
- Escape Crookwood before the Kart [later-world design preview; no playable activation promised]
- Crookwood remains a complete playable game [later-world design preview; no playable activation promised]
- Later Kart steering/pedals/Panic Button [later-world design preview; no playable activation promised]
- Later Kart power and Spectral Meter [later-world design preview; no playable activation promised]
- Later Kart headlights consume battery [later-world design preview; no playable activation promised]
- Later Kart Spittle Wiper [later-world design preview; no playable activation promised]
- Later Kart armour, bulletproof glass and turbo upgrades [later-world design preview; no playable activation promised]
- Later Kart environmental impacts [later-world design preview; no playable activation promised]
- Later Goods Lift carries Kart between worlds [later-world design preview; no playable activation promised]
- Making-of: lift wash/repair/restock proposals remain open [later-world design preview; no playable activation promised]
- Making-of: sixteen original later-world concepts [later-world design preview; no playable activation promised]
- Later smash-bang world transitions [later-world design preview; no playable activation promised]
- Making-of world concept: The Old Boneyard [later-world design preview; no playable activation promised]
- Making-of world concept: The Bloodworks [later-world design preview; no playable activation promised]
- Making-of world concept: The Bloodsuckers [later-world design preview; no playable activation promised]
- Making-of world concept: Mulletpiders [later-world design preview; no playable activation promised]
- Making-of world concept: Black River Canyon [later-world design preview; no playable activation promised]
- Making-of world concept: The Howling Forest [later-world design preview; no playable activation promised]
- Making-of world concept: The Amazon [later-world design preview; no playable activation promised]
- Making-of world concept: The Bog [later-world design preview; no playable activation promised]
- Making-of world concept: Lavaland [later-world design preview; no playable activation promised]
- Making-of world concept: Zombieland [later-world design preview; no playable activation promised]
- Making-of world concept: The Crypt [later-world design preview; no playable activation promised]
- Making-of world concept: The Rat Run [later-world design preview; no playable activation promised]
- Making-of world concept: The Toy Box [later-world design preview; no playable activation promised]
- Making-of world concept: The Pigstye [later-world design preview; no playable activation promised]
- Making-of world concept: Giant Land [later-world design preview; no playable activation promised]
- Making-of world concept: Hell [later-world design preview; no playable activation promised]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Shining
The machinery is breathing
Calendar reference: The Shining.
Silence, the physical soundscape and the later-set atmosphere design.
- Making-of: later-floor hazard and patrol proposals [archive/making-of; current directions govern]
- Crookwood as a constructed auditorium set
- Atlantic wind, surf and gulls as sound cover
- Rusted structures and carnival ambience
- Withheld sound, hiss and electrical dead air
- Silence after overload as suspense
- Soundtrack feature: Howling Forest [development/making-of feature]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — The Thing
The condition of the body matters
Calendar reference: The Thing.
Decay, disease/organ provenance and the authored rare-brain catalogue; no invented clinical rates or damage effects.
- Track organ identity through market and Stein
- Disease provenance revealed after Stein failure
- Book of the Dead brain-disease catalogue — authored entry review
- Book of the Dead entry: Primary amoebic meningoencephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Rabies encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Meningococcal meningitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Pneumococcal meningitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Haemophilus influenzae meningitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Herpes simplex encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Varicella-zoster encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Japanese encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: West Nile encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Eastern equine encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Western equine encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: St. Louis encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Powassan virus disease [authored catalogue review; game effects pending]
- Book of the Dead entry: Tick-borne encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Nipah virus encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Hendra virus encephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Cerebral malaria [authored catalogue review; game effects pending]
- Book of the Dead entry: Listeria meningoencephalitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Tuberculous meningitis [authored catalogue review; game effects pending]
- Book of the Dead entry: Balamuthia granulomatous amoebic encephalitis [authored catalogue review; game effects pending]
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Urban Legend
Every stone has a recorded identity
Calendar reference: Urban Legend.
Book of the Dead, IdentiCorpse, eras, names and the retained terminology.
- Hand-drawn headstone material/age variants
- Fresh blue sheen and changing-light readability [current foundation: refine/review]
- Era colour legend and matching map labels
- New-room headstone refresh — never mid-run
- Book of the Dead grave register
- Fourteen-Lot chronology
- Era-specific grave identity and belongings
- Shrift commentary tied to a grave history
- Blue headstone freshness clue
- Shrift as unreliable grave advisor
- Decay changes the grave’s value
- Judge energy, exposure and harvest before digging
- Glossary: A–F reference and terminology [development/making-of feature]
- Fabulosa Skull collectible — original-design reference [archive/making-of; current directions govern]
- Glossary: G–M reference and terminology [development/making-of feature]
- Glossary: N–Z reference and terminology [development/making-of feature]
- Making-of: Crookwood board-layout evolution [archive/making-of; current directions govern]
- Ordinary IdentiCorpse generator, separate from Hero Graves
- Five corpse-type selection
- Approved rare-death selection
- Face/hair assembly
- Wardrobe assembly
- Possessions assembly
- Random ghost assignment
- Curated headstone name/dates generation
- New room refreshes identity/content once before play
- 250-stone room composition: 75 Bloaters, 75 High Heaven, 50 Putrids, 40 Fossils, 10 Heroes
- Cause of death shown at coffin opening
- Terrain-based yard replaces the rigid old layout
Reference/theme only; the exact update date remains to be scheduled.
2027 development feature — source anniversary has year precision only — Wes Craven's New Nightmare
Making-of: the host’s drawn transformation
Calendar reference: Wes Craven's New Nightmare.
The authored rot/electricity/fang/skull sequence and The Claw soundtrack feature.
- Moggy electrical/rot/fang/skull animation states
- Soundtrack feature: The Claw [development/making-of feature]
Reference/theme only; the exact update date remains to be scheduled.
No valid occurrence in the roadmap window — reference feature slot — First Salem Arrest Warrants
Making-of: Dogma judges deliberate use
Calendar reference: First Salem Arrest Warrants.
Leap-day source: a reference feature, with no valid 2026/27 anniversary invented.
- Dogma: tools judged by deliberate use [contextual design/making-of]
Reference/theme only; the exact update date remains to be scheduled.