“I can’t see the point.”
The point of the game is building Frankenstein.
Up front, let me say my wife is not interested in playing Carny Island. At all.
And when I hand her a Simulator to play, I can feel the grimace.
Yesterday, after a play-through, a big sigh was accompanied by “I can’t see the point.”
The flaw in the game which was breaking the flow was that she was cutting up and removing parts of a corpse which were being flung into a shopping trolley — but apart from that, nothing was happening.
The point of the game is building Frankenstein.
And while Frankenstein is assembled at the end of a run, dissected limbs were not being added to a body to show the progress that was being made.
Now, quite aside from the gut-wrenching “I can’t see the point” of my whole creative existence being crushed, Pony’s comments were great.
I fed these into Codex and within an hour, we had a new screen which addressed these points.
I already had the art. And that needed to be redrawn in parts.

The big takeaway is that had I not been an artist with AI, I would have had to rebrief the art department and the IT department and who knows how many other departments to get this sorted.
Because I’m the artist with AI doing the code, the pivot was instant, the results almost immediate, and the game better off for it.