Graphics Engineer / Technical Artist (Rendering)
How the game draws — the hand-inked line look, lighting and shaders that keep the art faithful on a phone.
Unity 6, URP, HLSL/Shader Graph, Metal, iOS profiling.
Mongril Labs / library
Historical role descriptions from the old site, not an active hiring plan or schedule. Superseded cost comparisons and delivery promises are deliberately excluded. Brett’s studio introduction remains the current statement of approach.
How the game draws — the hand-inked line look, lighting and shaders that keep the art faithful on a phone.
Unity 6, URP, HLSL/Shader Graph, Metal, iOS profiling.
What the player does — digging, tools, energy and detection.
Unity 6, C#, New Input System.
The engine that remembers the world — damage, weather and progress that persist across a run, inside a memory budget.
Unity 6, C#, systems architecture, memory profiling.
Turns the project into a signed app on the iPad, reliably.
Unity build pipeline, Xcode, iOS signing, IL2CPP/ARM64.
Gets the hand-drawn art out of Photoshop and Fresco into the game at full fidelity.
PSD, SVG/vector, Photoshop/Fresco, Unity import.
Brings characters and the villain to life in motion.
2D animation, Fresco motion layers, compositing.
The sky, sun, moon and shadows across the day/night cycle.
Unity lighting, URP post-processing, celestial math.
The spectacle — gore, weather, explosions and craters.
Unity VFX/particles, shaders, performance budgeting.
The on-screen interface — tool tray, action button, scoreboard and menus.
Mobile UI/UX, Unity UI, haptics, PSD.
Sound effects, ambience and music.
Sound design, Unity audio, composition.
Dialogue, lore, in-world news and epitaphs.
Game writing, world-building, script.
Breaks it before players do; verifies every build.
QA methodology, Unity, iOS device testing.
Runs the schedule, scope and delivery.
Production management, game pipelines.
Imported 5 October 2026. Text and catalogue are local snapshots; images, audio and embedded players still use their existing hosts. No background synchronisation. Archived material is not a current delivery promise.