Faith & Sacrifice.
Moving from Unity to Godot, using AI to prototype Carny Island, and preparing to sell the mobile edit suite to fund the game.
Journal entry ↓October 16 2026. Faith & Sacrifice.
So, what's the plan from here? We start at a time when the video game industry is in turmoil and the future is apparently bleak for indie solo development. It is what it is. I have to survive as an artist and build my game.
It is not a pretty game. It deals with cutting up dead bodies in a graveyard, so it isn't made for kids. That's a giant chunk of the market gone. It takes the piss out of organised religion. BOOM. Another huge demographic gone. Carny Island makes publishers nervous. So did Bohemian Rhapsody.
My other job — commercial film-maker — is now firmly in the back seat while I focus on building the game. Sooner or later, the rubber has to hit the road. The rubber in question is a Ford Transit van I built as a luxury edit suite at a cost of well over $100,000. That's for sale to fund the dream.
I've switched from Unity to Godot, as I feel that engine and the people behind it best represent my philosophy on AI. I need it to prototype the game, but AI will never replace a human concept.
And after I finished recording and editing this piece, I turned to finishing the preparations to sell the van. Stay tuned, my friends.
Brett

