The
Diary
The warts-and-all record of Brett Clements building Carny Island: the decisions, machine conversations, failures, breakthroughs and exact evidence.
9 September 2026 · We’re Not in Kansas Anymore. Me Neither! ↗The Dev Log Gallery
Open the diary JSON ↗The older entries live here: evolving screen grabs, machine conversations, mistakes, measurements and the thing we learned next.

Take a ride on the Crookwood Express before we shut it down
One of the last times you can ride. She breaks down soon.
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The Crookwood Yard: Starting the Build
An old ghost-train circuit, a graveyard packed with stories, and a night staged as a show.
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Shadows of the Villain
A warm lantern, a moving headlamp, and the work of making a drawn character belong in the dark.
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The tunnel reveal
Coming out of the tunnel and into the yard at sunset.
Open the entry →The Solo Dev Log: One Grave
The plan is to prove Carny Island inside one engineered grave, update the WebGL build weekly and give gamers, the wider world and investors three entrances into the same work.
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Crookwood. As of August 30, 2026
Ten years of hand-drawn art now heading your way.
Open the entry →Cinema Is Sound
How one human used AI tools and a Mac laptop to build the equivalent of an A$8,000–A$12,300 pilot soundtrack.
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The Hump
The Hump is the second test of the Lab process. I documented the whole process, so you can see how I work: what works and what doesn’t.
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The Villain Puppet
There is a three-foot person inside this suit. Drawing seventeen bones was the easy part; making them feel like one deceitful little person is the challenge.
Open the entry →Riding The Big Dipper
How real astronomy became theatrical machinery inside a 50 × 50 × 25 metre comic world.
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41.000 stars
How the Big Dipper replaced wallpaper over Crookwood.
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Why Use Two AIs?
Machines need a finish line.
Open the entry →The Site Became Part of the World
The Making Of stopped behaving like a brochure.
Open the entry →Crookwood in motion.
A quick shuffle through the world being built now. Swipe, scroll or use the arrows.



































