Graphics Engineer / Technical Artist (Rendering)
Does: How the game draws — the hand-inked line look, lighting and shaders that keep the art faithful on a phone.
Skills: Unity 6, URP, HLSL/Shader Graph, Metal, iOS profiling.

Mongril Labs / Building the impossible
Planned sequence: Game 1 launches solo on PC/Steam, with multiplayer added later. Next comes solo iPad, then a Mobile/Tabletop party game intended for 4–14 players. Tabletop players take turns and also play in between turns.
In development. Current labs and tests are not the finished game.
We build the machinery carefully enough that something impossible can possess it.
The AI team / 13 specialist roles
Brett Clements production estimate supplied 2 August 2026. The original role descriptions and duration estimates below are historical planning reference, not a current release schedule.
The original stages are preserved below. The current platform sequence appears at the top of this page.
Equivalent US human-hire cost. US-market estimates based on approximately 2020 rates.
Does: How the game draws — the hand-inked line look, lighting and shaders that keep the art faithful on a phone.
Skills: Unity 6, URP, HLSL/Shader Graph, Metal, iOS profiling.
Does: What the player does — digging, tools, energy and detection.
Skills: Unity 6, C#, New Input System.
Does: The engine that remembers the world — damage, weather and progress that persist across a run, inside a memory budget.
Skills: Unity 6, C#, systems architecture, memory profiling.
Does: Turns the project into a signed app on the iPad, reliably.
Skills: Unity build pipeline, Xcode, iOS signing, IL2CPP/ARM64.
Does: Gets the hand-drawn art out of Photoshop and Fresco into the game at full fidelity.
Skills: PSD, SVG/vector, Photoshop/Fresco, Unity import.
Does: Brings characters and the villain to life in motion.
Skills: 2D animation, Fresco motion layers, compositing.
Does: The sky, sun, moon and shadows across the day/night cycle.
Skills: Unity lighting, URP post-processing, celestial math.
Does: The spectacle — gore, weather, explosions and craters.
Skills: Unity VFX/particles, shaders, performance budgeting.
Does: The on-screen interface — tool tray, action button, scoreboard and menus.
Skills: Mobile UI/UX, Unity UI, haptics, PSD.
Does: Sound effects, ambience and music.
Skills: Sound design, Unity audio, composition.
Does: Dialogue, lore, in-world news and epitaphs.
Skills: Game writing, world-building, script.
Does: Breaks it before players do; verifies every build.
Skills: QA methodology, Unity, iOS device testing.
Does: Runs the schedule, scope and delivery.
Skills: Production management, game pipelines.