The authored line / Adobe Photoshop
Carny
Art
The characters, sets, props, bodies, graves and production drawings that became Carny Island.

2,626Photoshop cloud documents
2,622full-canvas JPEG records
73source-receipted PNGs
Art Dev Log / 2016
I can’t code.
But I can
draw!
So I drew the game and played it ‘on paper’ and in my head. First put pen to paper in 2016.
Wrote up all the game play. Drew all the scenes. Exported the layers as PNGs and then cut the video of the game play so I knew how to brief the IT Department.
But then Chat launched its GPT; Claude followed; then Codex. And I knew I could ‘vibe’ code Carny Island.
And that’s what we’re doing right now.
































































































96 works in this opening contact sheet / 2082 currently indexed
Open the numbered art archive ↗Current exhibition / DINER Issue 02
Uncle Shrift.
The ShapeShifter.
Open Issue 02 ↗



The Stars
18 works

















The World
18 works

















The Creatures
18 works

















From Drawing to Game
18 works

















Props, Weapons and Oddments
18 works

















Photoshop Archive
18 works

















The indexed archive
The cabinet stays open.
Source PNGs are byte-locked and untouched. The website uses labelled, size-limited WebP display derivatives generated from those exact source bytes. No redraw, retrace, smoothing or synthetic replacement.
Excavation and body reveal
16Brand, props and production art
8Weapons, tools and attacks
10Characters and corpse stories
15Crookwood places and systems
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