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World file 09 / Freedom, excess, consequence and memory

The Law of the Jungle

Carny never stops the player. It remembers them. Its law creates consequence without sermons and punishment without moral finger-wagging.

Brett Clements' authored Carny Island artwork: shoppingtrolly.
In the world

The dynamite is not evil. The decision is the problem. Dogma is not about being good. It is about restraint when restraint was possible.

In play

Dogma has one hard breach: deliberate misuse of a tool. No object is sinful and possession is not a crime; the use, damage, excess and proportionality matter.

01 / Free will

There is no accidental guilt and no passive sin.

02 / Dogma

Deliberate misuse of a tool is the single hard breach.

03 / Proportionality

Damage, excess force and context govern the response.

04 / Memory

The island tracks sustained patterns rather than delivering instant moral lectures.

The institutions of Carny Island
01Uncle Shrift02Mongril & The DogGones03POX News04The Chapel05The Morgue06Muma Maria's Pizzeria07Gweedo's08Necronomics09The Law of the Jungle10The JuJu Index
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