The pause is the point. It makes the player appreciate looting the body. The Harvest is not simply the number at the end of a robbery. It is the inventory from which the player builds, trades and survives.
World file 08 / The business of the dead
Necronomics
Crookwood is not a crime scene. It is an industry: acquire the dead, process the dead, repurpose the dead and profit from the dead.

Time, biological viability, handling risk and market pressure turn bodies into decisions rather than a generic loot table.
Acquire, process, repurpose and profit.
Best-Before windows make freshness a mechanical constraint.
POX bulletins, Gweedo's offers and scarcity can make value publicly unstable.
Profit and consequence belong to the same world system.



The institutions of Carny Island

